
Some of today games are center around Evil. Many tell the story of a brave and good character going up against the forces of evil and eventually conquer them. Overlord II is role-playing game with multiplayer mode, written by Rhianna Pratchett, is one of the new game which promises to bring even more mayhem. The game features a new Overlord with an even bigger hunger for power.
In terms of story line, Rhianna Pratchett has emphasized the key role of a good story in games. He shows how writers should interact with the development team in order for everything to work as a smooth oiled machine.
Overlord was filled with amusing characters, interesting twists and some unforgettable moments. Overlord II brings much more than that. Payers are now in the armor of a new Overlord, who must go against the Empire, a Roman-like civilization that hates everything related to magic and the minions.
In order to sabotage Empire’s grip on the land, the Overlord must go on several quests and wreak havoc in a few interesting locations. All the locations in the game are well thought out by the designers and each location has some unique characteristics. The colorful characters and the amusing one-liners from the inhabitants are also quite entertaining.
As in Overlord, in a few cities player will meet some lovely female companions whom the player can bring to the Netherworld fortress in order to make them their mistresses. Each of the three eligible young ladies offers unique talents and can help customize the Dark Tower. The ladies also instrumental help the player defeat the Empire.
It's clear that the designers listened to the community. The first thing that a player might notice is that the minion AI is a little sharper, and less inclined to just follow the Overlord to their doom if the way ahead is dangerous. The path finding is more reliable, and as a consequence player does not lose too many minions in inexplicable circumstances. The new mini-map is another crucial addition. It ensures that the player know when they are on the right track, and removes all the time-consuming wandering of the original.
Gameplay
The game play of Overlord II is pretty much like Overlord. Player is the almighty Overlord, meaning that the player can make the minions do all the work. Minions come in four different “flavors”: the Reds can absorb fire and are great at long range; the Browns are expert fighters; the Blues can swim around and revive their fallen brethren and the Greens are guerrilla fighters and have a powerful backstab attack. The animations and the attention to detail of the character class in terms of the minions are great. Player wills definitely giggles when the little critters dressed in peacock feathers, soldier hats or baby seal fur on their heads or bodies.
The Overlord itself can also be customized, as the Dark Tower has a handy Forge, at the expense of jewels, gold and other minions. New weapons and armor can be made. Players can buy upgrades for the minions, increase their skill level and even revive the best soldiers lost during battle. This mean the player do not worry about sending the most well equipped minions into battle.
The battle backgrounds aren't extremely diverse. There are only a handful of enemies and isn't the brightest. They are at time present in many numbers. Coupled with some levels being constructed like mazes, might pose a significant threat to the Dark Majesty. With some patience and clever maneuvers, the battle isn't something that hard.
Most of the fights are extremely scripted to the point where the players might encounter glitches that will halt all the progress. The objectives are quite ambiguous at time, meaning that players will need to start exploring all of the nooks and crannies in the game world and even have go online to find out just what are needed to do in order to advance in the game.
On a lighter note, the mounts for the minions are quite interesting. Example in some of the sequences Browns can ride wolves, Reds can tackle salamanders and Greens can use spiders. All of them accomplish a specific goal, but player can only use them on certain levels, making them a novelty rather than a useful tool in battle.
Another break from the usual gameplay is the sections where player can man siege weapons, like catapults or ballistas and can command boats. Although this seem novel, they aren't very efficient sometimes, giving the player the feeling that they should have taken the minions and do the job properly.
Also, there are some sections where player take control of one minion and make him lead the others through some hard-to-reach places for the dark majesty. These are quite interesting, but will require a lot of strategy by the player, especially when player needs to recover the green hive.
Overlord II brings back a lot of the elements from Overlord. There are some great improvements in the game in terms of story and the wider variety of choices available. There aren't many in terms of exercising the dark power, but player does have a few more large quests to accomplish, even though they aren't mandatory to progress the main story.
Other character class looks pretty enough, but sometimes they border on ridicule in terms of design. Overall the empire looks great. The textures are extremely nice. The enemies do have a tendency to pop up from time to time, even though they are on the side of the room the player is standing in.
The standard two-stick third-person controls are once again the order of the day, with movement assigned to the left stick and the right stick sharing the camera controls for the Overlord with the 'sweep' controls for minions.
Good points
The game features a top-notch single-player campaign filled with interesting things. It has a multiplayer mode, pertaining to both competitive and cooperative play. In terms of competitive, player can choose to play alongside the rivals in the Dominate mode. The player must capture sections of the map and hold them against their rivals, or the Pillage mode, where player needs to capture portions of a large treasure.
In terms of concept, Overlord II deserves to be applauded for bringing evil to the center of the game's story and making it the main character. The “good” guys in the games that appeared so far have been corrupted by their power and fell prey to their weaknesses. As a character in Overlord II, player will say till the end as there is no light without darkness. The Overlord is a necessary presence in order to balance things out.
Overlord was applauded for its story and concept, but in terms of graphics it wasn't much to look at. Overlord II on the other hand is quite a looker and gives almost everything a fresh coat of paint. All of the environments are much more detailed. The main character and the minions are extremely well built.
For player who wants to collaborate, they will have to choose either Survival, which is basically a Gear of War 2 Horde mode, meaning that player will have to defend themselves against waves of enemies, or Invasion, where they will attack powerful foes alongside their friends.
It's no surprise that the audio is similarly top-notch. It has excellent voice cast returning to give Gnarl and the minions an infectious character that somehow works even better the second time around. In one of the funny one-liners said by the minions to Gnarl's musings, the complaints of the inhabitants of the different cities, player will be amused. The orchestral score is impressive. It is a vital part of Overlord II in the fighting sequences.
In terms of the challenge and game length, the designer got it spot-on, with a satisfying blend of styles that can be achieved in a number of different ways. And once the players are all done with the campaign mode, there's also a pleasingly diverse multiplayer mode to dive into. Although restricted to just two players, each of the four maps is effectively modes in their own right.
Overall, although quite fun, the multiplayer modes seem a bit tacked on, as Overlord II is mostly about its intricate story.
Bad points
While the game works brilliantly on the whole, there are a few occasions where some elements could have been tightened up. Sadly the buggy camera and control system still remain in Overlord II. Often the camera is fixed to minions that run around the area, even though the player gives the command to regroup. Arguably is on top of the list in the wayward camera system.
An irritating part of the whole control scheme is the sweep maneuvers. The player must hold both mouse buttons and direct a group of minions around the room, on some steep ledges or in a hard-to-reach section. Sounds simple, but the player can't adjust how many minions where they can go, where exactly they want them to move to, what to do when they get there and how they can come back. If the mechanic hadn't been used a lot, it might have been alright, but there are scenes in the game where this is everything that player does, making it extremely annoying.
Another possible source of frustration is the soul-harvesting system. Every soul the player harvest is colour-coded, and corresponds to a type of minion. While this makes the game more strategic and tactical, it does mean player tends to run out of particular minion types just when the player needs them.
It is not easy to quit whenever the player want though, as the game specifically relies on an auto save function. The game generates a check point every time the player find a Netherworld gate, which are few and far in between. Once player loads up a save function the player is transported to the Netherworld Tower. Meaning that the player must teleport back to where the player was and eventually start things all over again.
Closing
Overlord II is a role-playing game with multiplayer mode, delivers some very mixed gameplay. On the one hand players are treated with some upgraded things, like improved minion speed, wider areas of exploration or more destructible things. On the other hand the buggy camera, stupid AI and the very annoying auto save mechanic are still present.
Overall, Overlord II feels like a shining beacon of quality. Not only is it a distinct improvement over Overlord, but the new features add greatly to what was already a superbly entertaining game. It manages to strike an excellent balance between being challenging and rewarding, and does so throughout with a wicked smile on its face.
If players are looking forward to wreaking havoc against the fellow men with the help of some extremely funny little critters, then Overlord II is definitely something all players will love to play.



